Aiming is almost completely implemented, but is acting strange because of how the character controller and look IK conflict when they control the character. Foot planting is taking a hiatus--for now.
We can also see that turning animations play on the lower half of the body if the character is turning. This acts strangely if the character is moving around. If I keep this feature, then I will script the necessary lines to prevent that. See the extra layer added for lower body, and it's corresponding weight.
Here is the updated IK Control script in the inspector, showing the parameters that have been added for controlling the look IK.
I will have to play with these in the script, or the character controller itself in order to resolve the issues.
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