I have made an elevator pitch to concisely sum up why I am making this blog:
I wish to use modern game engines to correct animations and create character controllers that react more intuitively, contextually, believably, and ultimately realistically.
Ok, that is a bit too verbose, but I am cutting it down.

Showing posts with label Elevator Pitch. Show all posts
Showing posts with label Elevator Pitch. Show all posts
Tuesday, February 12, 2019
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All Updated State Machines and Blend Trees
These are all of the State Machines and Blend Trees that I set up for my character in Mecanim:

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In Unity, you can lock the state of the cursor while in play mode, effectively turning the cursor invisible and constraining it to the cente...
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Re-targeting and editing animations was going pretty well. It was nice to revisit Motion Builder. Everything was going fine i...