This one is for the base layer, for locomotion. Aside from a bunch of unused states floating around, we can see two blend trees, and a bunch of other states. These two blend trees handle character movement in all directions, and character movement while shooting. They then transition into jumping, which begins with an initial takeoff animation, into a midair loop, and finally the landing animations. The midair jump can also transition into a shooting midair looping animation if the player decides to fire while airborne. The landing animations then transition back into the idle and movement animations.
Next, is the layer, masking over the upper body which controls aiming the rifle:
Blend Tree for upper body movement during locomotion:
Blend Tree for rifle aiming and firing, blends vertically between aiming up and down:
Last, is a layer that masks over the hands, keeping them gripping the rifle. This will be expanded to include the different hand motions such as punching and grabbing:
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