Friday, March 22, 2019

Project Roadmap


Well, here is what was completed, and what was not. Accomplishing all of these tasks in such a short time frame was overzealous anyway. I will take the concepts I learned from this into future game projects. Unity Mecanim is very powerful for creating character controllers and correcting animations. Utilizing it will be a great asset if I follow through with it.

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All Updated State Machines and Blend Trees

These are all of the State Machines and Blend Trees that I set up for my character in Mecanim: