Friday, March 22, 2019
Project Roadmap
Well, here is what was completed, and what was not. Accomplishing all of these tasks in such a short time frame was overzealous anyway. I will take the concepts I learned from this into future game projects. Unity Mecanim is very powerful for creating character controllers and correcting animations. Utilizing it will be a great asset if I follow through with it.
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All Updated State Machines and Blend Trees
These are all of the State Machines and Blend Trees that I set up for my character in Mecanim:
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Re-targeting and editing animations was going pretty well. It was nice to revisit Motion Builder. Everything was going fine i...
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Controlling entire spine with Unity IK, may be useful in the future: https://www.youtube.com/watch?v=gsVZOpMia7w
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