
Friday, March 22, 2019
Project Roadmap
Well, here is what was completed, and what was not. Accomplishing all of these tasks in such a short time frame was overzealous anyway. I will take the concepts I learned from this into future game projects. Unity Mecanim is very powerful for creating character controllers and correcting animations. Utilizing it will be a great asset if I follow through with it.
Subscribe to:
Post Comments (Atom)
All Updated State Machines and Blend Trees
These are all of the State Machines and Blend Trees that I set up for my character in Mecanim:

-
In Unity, you can lock the state of the cursor while in play mode, effectively turning the cursor invisible and constraining it to the cente...
-
Re-targeting and editing animations was going pretty well. It was nice to revisit Motion Builder. Everything was going fine i...
No comments:
Post a Comment