Sunday, March 10, 2019

Further Work on Aiming and Jumping

Here, I demonstrate my jumping mechanic and rifle aiming. Both are still in progress, this is an update to show the advancements that have been made so far.

I have used Unity IK to correct the position of the characters hands and rifle while aiming, so that he aims completely forward, in the direction of the camera. Some additional work is required because his hands freeze in that position, which looks awkward, and his torso also needs to be rotated to match where the rifle is aiming. There is also no rotation in the Y axis, and no animation for when he is idle and turning left and right with the camera. I will fix those issues as well to create a more animated character.



I show here my character in a test environment, downloaded from the Unity Asset store. This is just to have scale reference, and to also be able to see how fast he is moving, how high he is jumping, etc. This is where I demonstrate my jumping mechanic so far. He now falls faster and can jump higher or lower depending on how long the player holds the space bar. I still plan on adding two more types of landing, the hard landing, and rolling. I will also add jumping in all directions, because right now he only jumps forward. In addition, a shooting midair idle animation that can be transitioned to while the player is somersaulting through the air is needed.


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All Updated State Machines and Blend Trees

These are all of the State Machines and Blend Trees that I set up for my character in Mecanim: