Animation Correction in a Modern Game Engine
Monday, March 18, 2019
Project Roadmap
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All Updated State Machines and Blend Trees
These are all of the State Machines and Blend Trees that I set up for my character in Mecanim:
Motion Builder and Unity Mecanim Retargeting
Re-targeting and editing animations was going pretty well. It was nice to revisit Motion Builder. Everything was going fine i...
Spine IK
Controlling entire spine with Unity IK, may be useful in the future: https://www.youtube.com/watch?v=gsVZOpMia7w
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