Tuesday, February 12, 2019

Elevator Door-Closing Pitch

I have made an elevator pitch to concisely sum up why I am making this blog:

I wish to use modern game engines to correct animations and create character controllers that react more intuitively, contextually, believably, and ultimately realistically.

Ok, that is a bit too verbose, but I am cutting it down.

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All Updated State Machines and Blend Trees

These are all of the State Machines and Blend Trees that I set up for my character in Mecanim: