I have made an elevator pitch to concisely sum up why I am making this blog:
I wish to use modern game engines to correct animations and create character controllers that react more intuitively, contextually, believably, and ultimately realistically.
Ok, that is a bit too verbose, but I am cutting it down.
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All Updated State Machines and Blend Trees
These are all of the State Machines and Blend Trees that I set up for my character in Mecanim:
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Re-targeting and editing animations was going pretty well. It was nice to revisit Motion Builder. Everything was going fine i...
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I am still trucking along with creating my character. I expect he will be completed and rigged by tomorrow. Then, I will have to stop for th...
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