Animation Correction in a Modern Game Engine
Tuesday, February 12, 2019
The creation of my character is still underway, I am closer to completing the high-poly model, then I will do the re-topology.
No comments:
Post a Comment
Newer Post
Older Post
Home
Subscribe to:
Post Comments (Atom)
All Updated State Machines and Blend Trees
These are all of the State Machines and Blend Trees that I set up for my character in Mecanim:
No comments:
Post a Comment