Friday, February 8, 2019

Yesterday, I attempted to MoCap myself. It failed, but I know I will do it correctly next time. A problem was occurring where I got the range of motion take calibrated perfectly, but when I would import the vss and vsk skeleton files into another scene and walk into the capture area, the skeletons would follow my markers, but the left arm would stay frozen in position and not move. 

My character's high-poly retopology is still underway, but I will have it completed soon.


No comments:

Post a Comment

All Updated State Machines and Blend Trees

These are all of the State Machines and Blend Trees that I set up for my character in Mecanim: