Tuesday, February 5, 2019

Finalizing this character's sculpt has been troublesome. I am having trouble getting the surfaces to be smooth. This is becoming worrisome because I need to get this character completed so that I can move on to the other steps.

I am going to try retopologizing twice, once over the sculpt, in place of the sculpt, in order to capture the geometry detail. The second time to produce my low-poly mesh which the textures will be baked to.

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All Updated State Machines and Blend Trees

These are all of the State Machines and Blend Trees that I set up for my character in Mecanim: