Monday, February 25, 2019

Animation Re-targeting and Looping Demonstration in Unity

        The possibilities are endless because I can now re-target any humanoid animation to any character rig in Unity with the click of a couple of buttons. Here, I have re-targeted a somersaulting animation from another character to my character's rig, and set it to be looping.

Original animation:


Re-targeted and looping animation:


Applied to one of my mocap rifle aiming animations:


No comments:

Post a Comment

All Updated State Machines and Blend Trees

These are all of the State Machines and Blend Trees that I set up for my character in Mecanim: