Sunday, February 3, 2019
My super soldier character sculpt in-progress in Blender. It is still rough around the edges, quite literally.
After I finish sculpting and retopologize, I will rig the character in Maya, then re-target my motion capture animations in Motion Builder. I will not be re-rigging in Blender, because Blender rigs do not appear to be compatible with Motion Builder. It results in incorrect rotations which destroy the motion of the mocap take.
After I am done rigging, I will build a character controller in Unity and utilize Unity IK and other Mecanim features where appropriate.
Subscribe to:
Post Comments (Atom)
All Updated State Machines and Blend Trees
These are all of the State Machines and Blend Trees that I set up for my character in Mecanim:
-
Re-targeting and editing animations was going pretty well. It was nice to revisit Motion Builder. Everything was going fine i...
-
Controlling entire spine with Unity IK, may be useful in the future: https://www.youtube.com/watch?v=gsVZOpMia7w
No comments:
Post a Comment