
Sunday, February 3, 2019
My super soldier character sculpt in-progress in Blender. It is still rough around the edges, quite literally.
After I finish sculpting and retopologize, I will rig the character in Maya, then re-target my motion capture animations in Motion Builder. I will not be re-rigging in Blender, because Blender rigs do not appear to be compatible with Motion Builder. It results in incorrect rotations which destroy the motion of the mocap take.
After I am done rigging, I will build a character controller in Unity and utilize Unity IK and other Mecanim features where appropriate.
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All Updated State Machines and Blend Trees
These are all of the State Machines and Blend Trees that I set up for my character in Mecanim:

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In Unity, you can lock the state of the cursor while in play mode, effectively turning the cursor invisible and constraining it to the cente...
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Re-targeting and editing animations was going pretty well. It was nice to revisit Motion Builder. Everything was going fine i...
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