Saturday, February 23, 2019

Going Forward

I have revised last week's plan of action a bit to account for what I accomplished this week, and what I plan to accomplish in the weeks following:

- Week 7: 

 Character's rig completed

 Reviewed re-targeting MoCap animations in Motion Builder

Learned how to use Unity Mecanim for editing and re-targeting animations. Learned how to change
root motion of animations in the inspector upon import, as well as in the Animation editor window.

-Week 8: 


 Bring Animations into Unity, Build state machine and get all animations to play on key press, animation layers, start building character controller, adding functionality, aiming, rotate spine bones (spine, chest, neck, head) to follow target.

Continue working on character controller, adding more functionality. Add Unity IK functionality, troubleshoot problems if need be.

 Master's thesis research, read articles, find new ones, post to blog. What am I doing for my master's thesis? Why? How will this advance the given field?

-Week 9: 
Shoot additional Mocap, more animations are needed. Retarget all animations and get them into Unity.
Continue working on character controller, adding more functionality. Add Unity IK functionality, troubleshoot problems if need be.

Fri-Sat--Master's thesis research, read articles, find new ones, post to blog. What am I doing for my master's thesis? Why? How will this advance the given field?

-Week 10:
Add as much functionality as possible using all Unity Mecanim tools possible.

Fri-Sat--Master's thesis research, read articles, find new ones, post to blog. What am I doing for my master's thesis? Why? How will this advance the given field?

-Week 11:
Add as much functionality as possible in time remaining using all Unity Mecanim tools possible.

Fri-Sat--Master's thesis research, read articles, find new ones, post to blog. What am I doing for my master's thesis? Why? How will this advance the given field?

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All Updated State Machines and Blend Trees

These are all of the State Machines and Blend Trees that I set up for my character in Mecanim: