Tuesday, February 19, 2019

Going Forward

- Week 7: 
Tue-Wed--Rigging, Basic rig for retargeting Mocap, skeleton and weight painting only.

Wed-Thurs-- MoCap Retargeting, will decide to use Motion Builder or Unity. Already know how to use Motion Builder, but Unity is free, so it would be beneficial to learn if there is time this quarter.

Thurs-Fri--Bring Animations into Unity, Build state machine and get all animations to play on key press, animation layers, start building character controller, adding functionality, aiming, rotate spine bones (spine, chest, neck, head) to follow target.

Fri-Sat--Master's thesis research, read articles, find new ones, post to blog. What am I doing for my master's thesis? Why? How will this advance the given field?

-Week 8: 
Continue working on character controller, adding more functionality. Add Unity IK functionality, troubleshoot problems if need be.

Fri-Sat--Master's thesis research, read articles, find new ones, post to blog. What am I doing for my master's thesis? Why? How will this advance the given field?

-Week 9: 
Shoot additional Mocap, more animations are needed. Retarget all animations and get them into Unity.
Continue working on character controller, adding more functionality. Add Unity IK functionality, troubleshoot problems if need be.

Fri-Sat--Master's thesis research, read articles, find new ones, post to blog. What am I doing for my master's thesis? Why? How will this advance the given field?

-Week 10:
Add as much functionality as possible using all Unity Mecanim tools possible.

Fri-Sat--Master's thesis research, read articles, find new ones, post to blog. What am I doing for my master's thesis? Why? How will this advance the given field?

-Week 11:
Add as much functionality as possible in time remaining using all Unity Mecanim tools possible.

Fri-Sat--Master's thesis research, read articles, find new ones, post to blog. What am I doing for my master's thesis? Why? How will this advance the given field?

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All Updated State Machines and Blend Trees

These are all of the State Machines and Blend Trees that I set up for my character in Mecanim: