Saturday, January 26, 2019
I am still getting comfortable with Unity IK. I spent a lot of time trying to figure out how to do foot planting. That is, using the IK to blend between it and the animation at the appropriate time so that the foot will stick perfectly flat to the floor upon contact. This makes actions like ascending a staircase or walking over bumpy terrain more convincing and have relatively less clipping. I need to start with something simpler if I am to achieve meaningful results. I have nothing to show for today.
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All Updated State Machines and Blend Trees
These are all of the State Machines and Blend Trees that I set up for my character in Mecanim:
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Re-targeting and editing animations was going pretty well. It was nice to revisit Motion Builder. Everything was going fine i...
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Controlling entire spine with Unity IK, may be useful in the future: https://www.youtube.com/watch?v=gsVZOpMia7w
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