Tuesday, January 8, 2019

I have finished creating a sort of proxy mesh for my character with a very basic rig using Blender. It works pretty well. I have chosen to do this instead of getting a model online because I have a particular character in mind that I wish to create for this experimental game project.





I have two mo-cap sessions scheduled for this week in order to get animations in as quickly as possible.

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All Updated State Machines and Blend Trees

These are all of the State Machines and Blend Trees that I set up for my character in Mecanim: