Sunday, January 20, 2019
Unity IK Issues
I have been watching a ton of tutorials, looking at Unity documentation, and expeimenting with Unity Mecanim, Animation Layers, Avatar Masks, and IK. I haven't gotten anything concrete working yet, but so far, it seems that Unity IK does not work well with Animation Layers and Avatar Masks, or that Avatar Masks only work when the character rig and animations in question are set to "Humanoid" rather than "Generic" in the Animator viewport. This does not work with all character rigs and animations, such as the MoCap character I am now using from the asset store. I will have to find a correctly configured Avatar to proceed.
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All Updated State Machines and Blend Trees
These are all of the State Machines and Blend Trees that I set up for my character in Mecanim:
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Re-targeting and editing animations was going pretty well. It was nice to revisit Motion Builder. Everything was going fine i...
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Controlling entire spine with Unity IK, may be useful in the future: https://www.youtube.com/watch?v=gsVZOpMia7w
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