Thursday, January 24, 2019


This has nothing to do with Unity IK, but it is an alternative. I am controlling an individual joint in the spine by having it's rotation value equal to the target object's position. I can also offset the bone's rotation in the script to make it properly line up with the target. Tomorrow, I will dive headfirst into applications of Unity IK. 

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All Updated State Machines and Blend Trees

These are all of the State Machines and Blend Trees that I set up for my character in Mecanim: