This has nothing to do with Unity IK, but it is an alternative. I am controlling an individual joint in the spine by having it's rotation value equal to the target object's position. I can also offset the bone's rotation in the script to make it properly line up with the target. Tomorrow, I will dive headfirst into applications of Unity IK.
Thursday, January 24, 2019
This has nothing to do with Unity IK, but it is an alternative. I am controlling an individual joint in the spine by having it's rotation value equal to the target object's position. I can also offset the bone's rotation in the script to make it properly line up with the target. Tomorrow, I will dive headfirst into applications of Unity IK.
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All Updated State Machines and Blend Trees
These are all of the State Machines and Blend Trees that I set up for my character in Mecanim:
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Re-targeting and editing animations was going pretty well. It was nice to revisit Motion Builder. Everything was going fine i...
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Controlling entire spine with Unity IK, may be useful in the future: https://www.youtube.com/watch?v=gsVZOpMia7w
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