Thursday, January 24, 2019
Character Rig Issues
I got the Motus Man working with Unity IK. Here, we can see the Unity-Generated IK Effectors.
I have not been able to retarget my cleaned MoCap animations to my proxy/basemesh character. It seems that Blender rigs don't play nice with Autodesk Motionbuilder. I think it is due to weird rotations on the joints that Blender does not eliminate like Maya can with freeze transformations. When I tried characterizing my character in Motion Builder, everything seemed fine, then when I pressed play, the limbs just freaked out and started having spasms. The joint rotations were not where they were supposed to be for the animation. I will re-rig my character in Maya when the model is completely finished. Until then, I will need to use other characters for my experimentations with Unity IK.
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All Updated State Machines and Blend Trees
These are all of the State Machines and Blend Trees that I set up for my character in Mecanim:
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Re-targeting and editing animations was going pretty well. It was nice to revisit Motion Builder. Everything was going fine i...
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Controlling entire spine with Unity IK, may be useful in the future: https://www.youtube.com/watch?v=gsVZOpMia7w
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