MoCap take for a character sprinting while raising a rifle.

Thursday, January 31, 2019
Rifle Raising Up
MoCap take for a character quickly raising a rifle and aiming up, to be possibly used in a blend tree for an aiming system in a shooting game.
Rifle Raising Down
MoCap take for a character quickly raising a rifle and aiming down, to be possibly used in a blend tree for an aiming system in a shooting game.
Wednesday, January 30, 2019
Spine IK
Controlling entire spine with Unity IK, may be useful in the future:
https://www.youtube.com/watch?v=gsVZOpMia7w
https://www.youtube.com/watch?v=gsVZOpMia7w
Aiming Without IK
Aiming by controlling the character's spine or chest bone without using Unity IK:
https://www.youtube.com/watch?v=6UgB7TMk3Bg
Controlling individual bones of a skeleton can be a useful alternative to Unity IK when only a simple solution is needed.
https://www.youtube.com/watch?v=6UgB7TMk3Bg
Controlling individual bones of a skeleton can be a useful alternative to Unity IK when only a simple solution is needed.
Foot Placement
More on foot placement/planting with Unity IK for the future. Some of these are too advanced for me to grasp at the moment, others may be very heplful as an introduction:
https://www.youtube.com/watch?v=NKIZCPenIas
https://www.youtube.com/watch?v=5eDt-bh9OTY
https://www.youtube.com/watch?v=MonxKdgxi2w
https://www.youtube.com/watch?v=NKIZCPenIas
https://www.youtube.com/watch?v=5eDt-bh9OTY
https://www.youtube.com/watch?v=MonxKdgxi2w
Sharp Accent 3rd-Person Tutorials
These are all of the tutorials from SharpAccent regarding 3rd-person character controllers:
https://www.youtube.com/channel/UCq9_1E5HE4c_xmhzD3r7VMw/playlists?shelf_id=10&sort=dd&view=50
They deal with climbing systems, 3rd-person shooters, and advanced 3rd-person character controllers. They will be integral in going into more depth on creating character controllers for 3rd-person games/shooters with advanced mobility mechanics.
To get started with the Advanced 3rd-person controller:
https://www.youtube.com/watch?v=3YTR_9_Trsg&list=PL1bPKmY0c-wnvW9F4BDJMwDHmq2SQ8m3L
More on foot placement with Unity IK:
https://www.youtube.com/watch?v=5eDt-bh9OTY
https://www.youtube.com/channel/UCq9_1E5HE4c_xmhzD3r7VMw/playlists?shelf_id=10&sort=dd&view=50
They deal with climbing systems, 3rd-person shooters, and advanced 3rd-person character controllers. They will be integral in going into more depth on creating character controllers for 3rd-person games/shooters with advanced mobility mechanics.
To get started with the Advanced 3rd-person controller:
https://www.youtube.com/watch?v=3YTR_9_Trsg&list=PL1bPKmY0c-wnvW9F4BDJMwDHmq2SQ8m3L
More on foot placement with Unity IK:
https://www.youtube.com/watch?v=5eDt-bh9OTY
FPS and Climbing
This youtuber has many tutorials to do with First Person Shooters in Unity, as well as a climbing system tutorial series:
Main page:
https://www.youtube.com/channel/UCOTOF6DP6XxeBnyLRCS46kA
Climbing system:
https://www.youtube.com/playlist?list=PLZcQtrQ9JcLxzUwz1VvabjOVD64v1ixOG
Will I create a climbing system for my game? No, but I at least want a ledge grab, if I can fit it in, and for my character to grab or strike other objects. Also, the concepts behind these tutorials will be helpful in learning about and implementing Unity IK.
Main page:
https://www.youtube.com/channel/UCOTOF6DP6XxeBnyLRCS46kA
Climbing system:
https://www.youtube.com/playlist?list=PLZcQtrQ9JcLxzUwz1VvabjOVD64v1ixOG
Will I create a climbing system for my game? No, but I at least want a ledge grab, if I can fit it in, and for my character to grab or strike other objects. Also, the concepts behind these tutorials will be helpful in learning about and implementing Unity IK.
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All Updated State Machines and Blend Trees
These are all of the State Machines and Blend Trees that I set up for my character in Mecanim:

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